Release Notes
1.2.0
- The code editor of JS Anywhere supports operations such as undoing, restoring, and copying code, which solves the pain of rewriting and restoring the code on the mobile phone.
- JS Anywhere has a new selection button. In order to facilitate the user to select all the code, delete the code.
1.1.0
- JS Anywhere supports automatic saving of user-entered code. After the user writes the code, the page will be closed next time, the code will not be lost, and the previous code will be automatically populated into the input box. This is done using the HTML5 local storage feature.
- Turn on the interactive programming mode, it is very convenient for some simple evaluation. For example, I only want to calculate: 3 to the 10th power, only enter the Math.pow (3, 10) point to run to see the result.
- JS Anywhere will automatically determine if REPL interactive programming needs to be enabled (similar to entering the code on the command line and pressing the Enter key to see the results of the run immediately). If your input code contains active output behavior such as console.log, the output will only display the results of your own output, and the REPL function will automatically close.
- The interactive programming switch is determined by whether the input code contains a console. If there is no console in the code, the REPL mode is automatically enabled.
1.0.0
- JS Anywhere is officially launched, and the goal is to make a simple and easy-to-use mobile-side javascript programming development tool.
- JS Anywhere supports writing code, running code, displaying program error messages, debugging code, viewing AJAX web requests, viewing/clearing HTML5 local storage, viewing/clearing website cookies, viewing/debugging CSS styles, and more.
- JS Anywhere currently supports code for the javascript programming language.
- JS Anywhere supports programming development on mobile phones, allowing iPhones and Android phones to write code anytime, anywhere.